Hotels/LocationPros: Not bad, in my opinion. Having it across two hotels really extended the availability of guest rooms, not to mention the fact that no panel i saw was pushed out so someone else could use the space. While they were a few blocks apart, walking didn't take all that much time.
Amenities! (at the red lion at least)
Cons: While Vancouver is a mere few miles as the crow flies, during Friday rush-hour, it might as well have been in Eugene.
Apparently downtown Vancouver becomes a ghost town on labor-day weekend, as we walked MILES to find a place to eat that wasn't a bar.
Suggestions: maybe let a few restaurant owners know that there will be an extra 4000 hungry nerds, half of which are teenagers.
Hotel-2-hotel rickshaw transit!!!
Exhibitor's HallPros:This may be a little prejudice, but there's something slightly symbolic about going
into a basement to get your nerd stuff. Glad it was at least above ground this year. When there was a line it went pretty quick. From the back, we waited maybe 10 minutes.
Cons: Went in there all three days, but day one was most painfully obvious of how small, and HOT that area was. I swear the O
2 levels were borderline M-class at best.
Suggestions: Maybe an S-shape to the dealer booth placement instead of a square with entrances on opposite corners. I think there was a lot of current fighting as people went one way and then got to the exit after only having seen half the booths. Particularly traffic-prone was the booth on the far side of the entrance where there was an almost constant blockage of butts as people bent their derriere into the walkways to look at the merch.
Fans! Windows! Oxygen generators!
Artist AlleyPros: Nice sale-staff. good spread of media.
Cons: Not too many complaints here. a little crowded, but still moved quickly.
Suggestions: Threaten more artists to attend, so they can take all my money
Con StaffPros: Polite, informative,
knowledgeable, understanding - I had no troubles with either K-con staff nor hotel staff. I lost my card night 2 and while apparently overworked and exasperated, they were still able to get me what I needed without so much as a dirty look.
As compared to the two other K-con's i've attended, these folks were exceptional.
Cons: Orange shirts! D: (okay, they weren't that bad, but I had to find something to complain about)
Suggestions: Whatever you did this year to keep people relaxed, keep doing it!
Give the water pitcher runner a sweat towel and an otsukare when you next see them.
Panels (that I saw)
Pros: Rooms were easy to find and never really over or under-filled. Body paint, beyond the basics: props, sneak peek, cosplay chess.
Cons:On a more pointed note, the shadow-runner workshop Saturday morning - the person never showed.
Also, I
think know there some disappointed people at the steampunk workshop of day three; I'm not saying you should be a master of your craft before you decide to run your own panel, but let's just say the people attending the steampunk workshop
might want to see a nifty gadget or two.
Oh, and rooms divided by folding walls - make sure the light-switches are labeled, so one panel's slideshow isn't another panel's blackout
(personal beef: Mystery Game replaced with Yaoi panel at last second?! D:)
Suggestions: I tread lightly here, as I know panel management is probably one of the more complex things. Wouldn't have minded seeing schedules on the room labels...
maybe...just a suggestion... don't hurt me....
OverallFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
...N
I really appreciate the volunteer staff who pulled it together this year.