Pretty disappointed in the Orianna changes they just did because it pretty much kills her mid-laning capabilities ...
I've seen a lot of Ori's leveling dissonance over attack since this change. Though they gave attack +0.1 on its ap ratio since the changes.
yeah, I know. Actually, after a lot more testing I got better results from orianna after the change but before the ap ratio boost (again... against bots for the most part) but it still kills me that I still go oom with both chalice and blue buff XD
Really the only big things I don't like about the change since the +.1 ap ratio on attack is that they nerfed the ball speed and her ult channeling time. both of which the community begged RIOT to make faster long before the patch. In general though, I'm pretty happy, plus if anything I can be an awesome damage support at bottom lane. XD
Oh, on a side note, my first time trying ori since the patch (before the .1 ap ratio increase) I went mid against a karthus... I've never seen anyone really play as if they were afraid of the ball before. That new dissonance packs a nice punch :3
On another side note, I hope they increase the auto-attack passive stack back up to 3, (doubt it though) I'd like to have a reason to run malady on ori again like I used to. Normally you wouldn't want to stick around for the third auto-attack, but it would be nice if there was that little bit of incentive for a different play style rather than boots, kage pick, chalice then upgraded to unholy grail, rabadon's, morello's evil tome, then whatever situational equipment is needed. things are too generic they it is now and I think they would be wise to allow different play styles... that and a 60% damage boost on the third shot sure sounds sexy to me. ^^'