Oh yeah, I remembered. The program was called Apprentice. It appears the program isn't used for anything anymore, and doesn't even exist anymore. I can't find it anymore, anyways.
Oh yeah, Apprentice. It doesn't exist? That's surprising. Last time I checked it was around.
I have a question for everyone since I'm trying to build a deck or two for the con.
What's a good ratio for card types in a 60 card deck? (mana, creatures, spells)
Well, it depends a little bit on the type of deck you're going to build, but here is
Aaron's Condensed Guide to Mana in 60 card decks®20 Land: You never, ever want to put in less than 20 land unless you just don't like having land. Only decks that require
very little land can consistently perform with only 20 land. Also if you have multiple colors 20 land means you won't a good chance of getting the different land types.
22 Land: This is right where I like to be with my decks, but it's still a little risky. If your deck can get by with a small amount of land but will also do well with more land, 22 isn't a bad number.
24 Land: Strangely, this 4 additional land is pretty much the upper limit. 24 land assures that in most games, you'll hit for your first 5 land-drops (that is, you'll have at least 5 mana in your first 5 turns).
In short, 20-24 land.
As far as creatures and spells, that will also depend on your deck. Some decks run all creatures, some all spells. The hard rules are that if you're running enchantments, make sure you have more than enough creatures that you'll always have one to target. If your deck will win with creatures, make sure you have to ways to a) get the damage through (flying, fear, etc) and b) ensure you will have creatures to use.
Alright, that's probably more than you wanted to read. If you still need help when it comes around, we can talk at the SSBM crew tourney too.